These days, when I need to play certain mods that won't work in Prboom, or when I'm in the mood to play weapon mods like Brutal Doom, I use gzdoom version 2.4.0. Prboom+ would be the modern equivalent of Legacy in my opinion, and it comes with a convenient launcher, you pick maps to play with the mouse, no need to mess with command lines (ZDoom variants are so awful.) Being able to play Heretic was another plus. Legacy used to be my port of choice back in the day too (ZDoom would already cause lag to me even back in 2003/2004, crazy to think about that.) And Legacy was the only choice when it came to looking exactly like DOS/Doom95 did. If the bug is game-breaking, I'll try to get a fixed version out as soon as possible. ![]() You can post them in the Doomworld development thread as well. However, if you find any bugs, please get in contact with me. This is the final archived version of Doom 64 for Doom II. wad in Chocolate Doom, be sure to use the -merge command when loading the. zip a wide-screen version of the statusbar graphic as well as an alternate marble/hell statusbar (also comes with a wide-screen version). Chocolate Doom).Ĭheck the readme that comes with the. deh patch if your playing in a port that requires you to load it separately (ie. You can find the full list of changes HERE.īe sure to update your. If you were playing v1.0 or v1.1 with a mod, be sure to grab this version as it should help fix any incompatibilities you may have run across. There were a couple of bug fixes from v1.2, so you'll want to be sure to update your copy with this one. ![]() It was uploaded to the archive on August 4th, 2018. This is the /idgames release of Doom 64 for Doom II.
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