As well as the ability to reposition monkeys.Īnd the 4th ability summons a monkey with a powerful machine gun on the heli. One of the most unique upgrade paths in the game, completely changing how it performs on the map.ģrd upgrade applies a downward draft, blowing any non-MOAB bloons back along the trackĤth upgrade grants an ability to drop a supply crate, providing cash, or lives. Including razor, energy, and laser attacks to pop any bloon, and deal heavy damage to MOAB-class bloons. Upgrading along this path will provide a ton of offensive power. Applying glue is an easy and cheap way to ensure this never happens. No matter how strong your towers are, some bloons are super fast and can get through by sheer luck. While the other 2 are decent, the sheer amount of CC brought to the table by the 3rd path is unbeatable.įully upgraded path 3 Glue Gunner will immobilise all bloons constantly, including MOAB-class bloons, except the B.A.D of course. In general, this is the only path you should invest in. Path 2 ($23,925)ĪoE gluing, but to be honest, only the first 2 upgrades are actually worth it. You need to pick carefully, as 2 differently upgraded Glue Gunners cannot apply their glue simultenously. Investing in corrosive glue via path 1 will give you a good amount of popping power, with the final upgrade dealing heavy damage to MOAB-class bloons. Trade upgrades aren’t recommended if you can get banana farms but otherwise, they can provide a nice income on water-based maps. It’ll take about 20 rounds or so to recoup the investment.įull of utility or anti-MOAB damage, this seafaring monkey tower holds its own from the early rounds to the end of the playthrough. With this upgrade, plus 9 more Merchantmen, you can earn $2780 per round, from an investment of $64750. Get yourself a Trade Empire going with this path, providing $800 every round, increased by every other 0/0/3 Buccaneer (max 20 others). On water-based maps, Banana Farms are pretty much impossible to rely on as a source of income. Very, very useful at later rounds, and quite cheap. Unlocking an activated ability on the last 2 upgrades allows you to harpoon MOAB-class bloons, instantly destroying them. The first 2 upgrades on this path are some of the best for early rounds, being quite cheap and popping bloons en-masse. Providing some nice popping power in the form of high attack speed, the first upgrade path is best used for the final upgrade.Ĭarrier Flagship grants 2 slots to place land towers on, exceptionally useful on water-based maps.
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